Saving our children, cyberbullying

Is Cyberbullying Our Culture? – Part 2

OPINION

Recognise that our digital self is not separated from real life

People who are engaging with cyberbullying may not be aware that their digital self is not separated from their actual self. How we portray ourselves behind the avatar comes from the same personality that is hardwired by the same brain. When we are engaging in cyberbullying, there is something dark about our personality that we’re ignoring.

Our children pick up our personality and impersonate them. Take shaming for an example. How many times do we shame others for their weight or racial indifference? This same trait is often expressed in an ugly way in social media, and children do the same to their peers too. Can we see the similarity?

Transforming the collective psyche and psychology into empathy

An act of bullying affects our psyche and psychology on the individual level and collectively. Blaming, shaming and harming others with words can affect our subconscious mind by saying that we are not good enough, unworthy, helpless and that we do not deserve unity. Sadly, suicide cases among teenagers that were caused by cyberbullying have one trait in common – separating teenagers from unity. This causes our teenagers to feel lonely in facing shame and blame.

We need to emphasise this to ourselves and our children that bullying in any forms is not acceptable! Participating in cyberbullying can be as simple as commenting on social media with an intention to humiliate and harm others be it emotionally, mentally, and physically. If we do not stop cyberbullying on the individual level, the effect on the collective level is greater. Are we allowing ourselves to be part of a blame and shame culture? Or are we empowering enough to make changes?

Learn and teach ourselves and children empathy and non-violence communication. As a human, communication is vital for our evolution and state of consciousness. Achieving unity is possible when we remove bullying from our social interaction, digitally or in real life.

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